Release & story order
WarioWare timeline
WarioWare from Mega Microgame$! (2003) through Move It! (2023)—US release dates for each main microgame anthology, light Wario framing-story order, and FAQ for Gold, Twisted!, and party spin-offs.
Start with:
Release order
When Nintendo shipped each main microgame anthology—Mega Microgame$! through Move It!. Mega Party Game$!, DSiWare minis, and WarioWare Gold compilation are FAQ-only—not extra Release rows.
- Full anthology arc → all seven Release rows
- Newcomers → Get It Together! or Move It! on Switch—FAQ
- Gold compiles classics—FAQ, not a new story chapter
- Twisted! never released in the US—FAQ
Story order tips
Loose Wario anthology continuity in Release order—each game is mostly standalone microgames with brief framing cutscenes. No heavy serial plot; Story rows mirror Release for the core seven.
- Core order: same seven rows as Release
- Each entry is self-contained microgames—order is optional for gameplay
- Chronological Wario gags stack if you play in Release order
- On Story order, Move It! may be hidden—reveal when ready
Story order
Loose Wario anthology continuity in Release order—each game is mostly standalone microgames with brief framing cutscenes. No heavy serial plot; Story rows mirror Release for the core seven.
- Core order: same seven rows as Release
- Each entry is self-contained microgames—order is optional for gameplay
- Chronological Wario gags stack if you play in Release order
- On Story order, Move It! may be hidden—reveal when ready
Timeline
When each game was released. Click a game for platforms, dates, and where it fits in your playthrough.
Release order

WarioWare, Inc.: Mega Microgame$!
GBAPartyMainlineWarioWare, Inc.: Mega Microgame$! invents the five-second microgame anthology on GBA—Wario's greedy startup, dozens of staffers, and escalating speed. Nintendo party design never recovered (in a good way).
- Overview
- Intelligent Systems' microgame conveyor: learn a rule in a blink, then survive tempo ramps. Character stages teach control twists without menus.
- In-game setting
- Story row one. Cousin DNA with Rhythm Heaven—timing anthologies, separate canon. Wario ties to Mario loosely.
- Should you play it?
- Franchise must-start. Touched!, Smooth Moves, and Switch entries remix the formula on new hardware gimmicks.
- Release date
- US Game Boy Advance launch May 26, 2003.

WarioWare: Touched!
DSPartyMainlineWarioWare: Touched! rebuilds microgames around DS stylus and mic gags with taxi framing. Ashley, 9-Volt, and crew return for touch-first chaos. Stylus and mic gags keep every crew stage feeling brand new.
- Overview
- Touch/mic verbs replace pure buttons—each crew member stage is a control thesis. Dual-screen jokes sell the DS launch era. Stylus/mic stages make each crew member a control thesis.
- In-game setting
- Sets the hardware-gimmick sequel pattern later games follow.
- Should you play it?
- Play after Mega Microgame$! on Story. Still one of the best DS party showcases. After Mega Microgame$!—peak DS party showcase.
- Release date
- US Nintendo DS launch March 28, 2005. DS touch/mic required for full jokes.

WarioWare: Smooth Moves
WiiPartyMainlineWarioWare: Smooth Moves turns Wii Remote Forms into living-room slapstick—pose, twist, and panic together. Form Baton stages define early Wii party energy.
- Overview
- Catalog of Remote holds (The Humble Remote, The Discard…) makes motion literacy the joke. Couch co-op shines. Form catalog turns Remote holds into living-room slapstick.
- In-game setting
- Japan title differs; same game. Bridges to Game & Wario's asymmetric ideas. Bridges toward Game & Wario asymmetry.
- Should you play it?
- Release/Story row three after Touched!. Ideal if you want motion before Switch Move It!. Motion chapter before Switch Move It!.
- Release date
- US Wii launch January 15, 2007. Wii Remote Forms; couch space helps.

WarioWare: D.I.Y.
DSPartyMainlineWarioWare: D.I.Y. hands you microgame, music, and comic makers on DS—then lets friends swap creations. It is the series' user-generation experiment. Creation tools matter more than clearing a fixed joke list.
- Overview
- Creation tools over consumption: draw sprites, sequence timing windows, and publish oddities. Showcase DSiWare companion is FAQ-only.
- In-game setting
- Before Game & Wario. Least 'pick up and mash' entry by design. Least pick-up-and-mash entry by design.
- Should you play it?
- Story row four. Play for maker fantasy; skip if you only want curated microgames. Skip if you only want curated jokes.
- Release date
- US Nintendo DS launch March 28, 2010. DS makers + Showcase FAQ companion.

Game & Wario
Wii UPartyMainlineGame & Wario rebuilds the anthology as longer Wii U minigames with GamePad asymmetry and Diamond City TV framing. Closer to Game & Watch remixes than five-second spam.
- Overview
- Fewer, deeper minigames exploiting GamePad spy screens and TV splits. Variety pack energy over pure microgame speed. Longer GamePad minigames remix Game & Watch energy.
- In-game setting
- Transitional Release before Get It Together! and Move It!. Transitional before Get It Together!.
- Should you play it?
- Story row five before Switch era. Play if you own Wii U; otherwise jump to Get It Together!. Wii U owners only practical; else jump to Switch entries.
- Release date
- US Wii U launch June 23, 2013. Wii U GamePad asymmetry required for pitch.

WarioWare: Get It Together!
SwitchPartyMainlineWarioWare: Get It Together! brings microgames to Switch with playable crew assists inside each gag. Co-op body-blocking is the new joke layer. Co-op body-blocking turns familiar templates into fresh chaos.
- Overview
- Character-action microgames—control Wario crew avatars that alter how stages play. Online/local co-op remixes classic templates. Crew avatars inside microgames add co-op body-blocking jokes.
- In-game setting
- Story row six before Move It!. First Switch mainline anthology.
- Should you play it?
- Modern restart point. WarioWare Gold (3DS) compiles older stages—FAQ, not a row here. Modern restart; Gold FAQ for 3DS nostalgia pack.
- Release date
- US Nintendo Switch launch September 10, 2021. Switch local/online co-op friendly.

WarioWare: Move It!
SwitchPartyMainlineWarioWare: Move It! revives Form Baton spirit with Joy-Con poses, island vacation framing, and sweatier living-room laughs. Latest mainline as of June 2026.
- Overview
- Dual Joy-Con Forms and camera-free motion stages update Smooth Moves for Switch. Party-first design. Joy-Con Forms update Smooth Moves sweat for Switch parties.
- In-game setting
- Story row seven / current endpoint. Pair nights with Rhythm Heaven for timing variety. Latest mainline June 2026.
- Should you play it?
- Play after Get It Together! on Story—or alone for motion nights. After Get It Together!—or solo motion nights.
- Release date
- US Nintendo Switch launch November 3, 2023. Joy-Con pair recommended; grip accessories help.
FAQ
Release vs story order, compilations, Japan-only entries, and Wario Land.
Release order
Release order and Story order share the same seven main anthology rows: Mega Microgame$! (2003) through Move It! (2023). WarioWare has light framing stories, not a heavy serial plot—FAQ-only entries (party games, DSiWare, Gold) are not Story rows.
Newcomers can start with Get It Together! or Move It! on Switch—each is self-contained microgames. For the full anthology history, play all seven Release rows from GBA onward. WarioWare Gold (3DS) is a compilation shortcut—FAQ.
Compilations & ports
WarioWare Gold (2018, 3DS) repackages microgames from earlier titles—it is a compilation, not a separate Release or Story row. Use it as a sampler of classics without replacing the seven main anthologies.
WarioWare: Twisted! (2005, GBA) used a built-in gyro sensor cartridge and was released in Japan only—never shipped in the US. It sits between Touched! and Smooth Moves chronologically but is FAQ-only on this timeline.
Optional & related
More timelines
Other release-order and story-order guides on this site.
- Game series
Rhythm Heaven
Rhythm Heaven release and story order (2009–2016)—DS through 3DS, Fever and Megamix, Rhythm Tengoku FAQ.
- Game series
Punch-Out!!
Punch-Out!! release and story order (1987–2009)—NES through Wii, Little Mac WVBA saga, Super Punch-Out FAQ.
- Game series
Panel de Pon / Puzzle League
Panel de Pon and Puzzle League release order (1996–2007)—Tetris Attack through Planet Puzzle League, Japan origins FAQ.
- Game series
Super Mario
Super Mario platformer release order (1985–2023)—2D classics, 3D adventures, New Super line, and where spin-offs fit.