Release & story order
Custom Robo timeline
Custom Robo from the 2004 GameCube western debut through Arena on DS (2007)—US release dates, a two-game Holosseum saga, and FAQ for Japan-only N64 origins and Battle Revolution.
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Release order
When Custom Robo reached western players—Custom Robo (2004 GameCube) and Custom Robo Arena (2007 DS). Japan-only N64 Custom Robo, V2, and Battle Revolution are FAQ-only—not extra Release rows.
- Full western saga → both Release rows
- GameCube first—Arena is DS sequel
- Japan N64 duo never shipped in US—FAQ
- No western third game as of June 2026—FAQ
Story order tips
Two-chapter Holosseum saga in release order: Custom Robo (GameCube) → Custom Robo Arena (DS). Linear continuity—Arena continues the tournament-crew arc.
- Core order: Custom Robo → Arena
- Arena assumes GameCube campaign context
- Same universe—Holosseum robo battles throughout
- On Story order, Arena may be hidden—reveal when ready
Story order
Two-chapter Holosseum saga in release order: Custom Robo (GameCube) → Custom Robo Arena (DS). Linear continuity—Arena continues the tournament-crew arc.
- Core order: Custom Robo → Arena
- Arena assumes GameCube campaign context
- Same universe—Holosseum robo battles throughout
- On Story order, Arena may be hidden—reveal when ready
Timeline
When each game was released. Click a game for platforms, dates, and where it fits in your playthrough.
Release order

Custom Robo
GCActionMainlineWestern debut—build and battle toy robots.
- Overview
- Noise's GameCube arena battler—parts, guns, and Holosseum duels.
- In-game setting
- US localization of Japan's V2 lineage—Story row one.
- Should you play it?
- Essential start before Arena.
- Release date
- US launch May 10, 2004.

Custom Robo Arena
DSActionMainlineDS sequel—new Holosseum league.
- Overview
- DS follow-up—touch controls, Wi-Fi battles, expanded roster.
- In-game setting
- Latest western mainline as of June 2026.
- Should you play it?
- Story row two after GameCube.
- Release date
- US launch March 14, 2007.
FAQ
Release vs story order, Japan N64 history, and western availability.
Release order
Release order and Story order are the same two rows: Custom Robo (2004, GameCube) → Custom Robo Arena (2007, DS). The western series is a short linear saga—Japan-only N64 entries are FAQ-only, not separate Story chapters.
Play Custom Robo (GameCube) first, then Custom Robo Arena (DS) for the full Story order. Both need original hardware or emulation—no modern Switch re-release as of June 2026. Arena alone works mechanically but loses GameCube plot context.
Story & canon
Yes—Custom Robo Arena (2007, DS) is the Story row two sequel to the GameCube Custom Robo, continuing the Holosseum tournament fiction with a new league arc. It is not a reboot.
Ports & regions
Custom Robo (1999) and Custom Robo V2 (2000) on N64 were Japan only—never released in the US. They are FAQ-only on this timeline. The 2004 GameCube game western players got is rooted in the V2 lineage.
Custom Robo V2 (2000, N64, Japan) evolved into Custom Robo: Battle Revolution (2004, GameCube, Japan). The US GameCube Custom Robo (2004) is the western face of that V2/Battle Revolution line—one Release row, not three separate games on this US-focused timeline.
Optional & related
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Other release-order and story-order guides on this site.
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