Release & story order
Tomb Raider timeline
Tomb Raider from Core Design's 1996 original through Crystal Dynamics' Survivor reboot and the upcoming Legacy of Atlantis—US release dates, three saga continuities (Classic, Legend, Survivor), studio reboots explained in the questions below, and why newcomers start with the 2013 game.
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Release order
When Core Design and Crystal Dynamics shipped each mainline chapter—Classic Core (1996–2003), the Legend-era trilogy (2006–2008), the Survivor reboot (2013–2018), plus Tomb Raider: Legacy of Atlantis planned for February 2027.
- Newcomers → Tomb Raider (2013) → Rise of the Tomb Raider → Shadow of the Tomb Raider
- Classic fans → Release order from 1996 through Angel of Darkness, then skip to Legend if you want modern controls
- Legend path → Legend → Anniversary → Underworld—Anniversary replaces playing TR1 (1996) for that continuity
- Full release history → Every mainline row below; mobile and Lara Croft spin-offs stay in the questions below
Story order tips
Three separate continuities on the Story tab—Survivor (recommended), Classic Core, and Legend—plus upcoming unified chapters. Pick one colored section and play top to bottom; do not mix them into one plot.
- Survivor block: Yamatai (2013 game) → Siberia (Rise) → Mexico/Peru (Shadow)—play back-to-back
- Classic Core (alternate continuity): TR1 → TR2 → TR3 → Last Revelation → Chronicles → Angel of Darkness
- Legend era (alternate continuity): Legend → Anniversary → Underworld
- Crystal's unified canon places Survivor before future Legacy of Atlantis / Catalyst chapters—dates still settling
Story order
Three separate continuities on the Story tab—Survivor (recommended), Classic Core, and Legend—plus upcoming unified chapters. Pick one colored section and play top to bottom; do not mix them into one plot.
- Survivor block: Yamatai (2013 game) → Siberia (Rise) → Mexico/Peru (Shadow)—play back-to-back
- Classic Core (alternate continuity): TR1 → TR2 → TR3 → Last Revelation → Chronicles → Angel of Darkness
- Legend era (alternate continuity): Legend → Anniversary → Underworld
- Crystal's unified canon places Survivor before future Legacy of Atlantis / Catalyst chapters—dates still settling
Timeline
When each game was released. Click a game for platforms, dates, and where it fits in your playthrough.
Release order

Tomb Raider
PlayStationPCSega SaturnActionMainlineClassicLara's first expedition—Peru, Greece, Egypt, and the Lost Valley.
- Overview
- Core Design (Derby, UK) defined PS1 3D action-adventure—grid-based movement, dual pistols, and cinematic tombs; published by Eidos Interactive.
- In-game setting
- Classic continuity opener—Natla, the Scion, and Croft Manor. Remade as Anniversary (2007) in the Legend timeline.
- Should you play it?
- Start of Classic Core saga—separate from Legend and Survivor continuities.
- Release date
- US launch October 25, 1996 (PlayStation, Sega Saturn); PC followed. Later on Steam and mobile.

Tomb Raider II
PlayStationPCActionMainlineClassicThe Dagger of Xian—Great Wall to a sunken Maria Doria.
- Overview
- Vehicle levels, outside locations, and higher vertical tombs—Lara on a global chase for a powerful artifact.
- In-game setting
- Classic continuity—follows directly after the first game; Marco Bartoli and the Tibetan monastery climax.
- Should you play it?
- Play after Tomb Raider (1996) on the Classic path only.
- Release date
- US launch October 31, 1997.

Tomb Raider III
PlayStationPCActionMainlineClassicAdventures of Lara Croft—meteorite artifacts across India, London, Nevada, and Antarctica.
- Overview
- Non-linear hub structure within regions—stealth sections, quad bike, and harder difficulty curve.
- In-game setting
- Classic continuity—Lara races Dr. Willard to control meteorite-derived powers.
- Should you play it?
- Third in Classic Core release and story order.
- Release date
- US launch November 20, 1998 (subtitle Adventures of Lara Croft on packaging).

Tomb Raider: The Last Revelation
PlayStationPCDreamcastActionMainlineClassicYoung Lara in Cambodia and Egypt—Set's tomb and a supposed finale.
- Overview
- Flashback structure, torch mechanics, and a darker Egypt arc—marketed as Lara's last adventure.
- In-game setting
- Classic continuity—prequel chapters in Cambodia; present-day Egypt hunt for Set's armor.
- Should you play it?
- Play after Tomb Raider III on Classic path; leads into Chronicles framing.
- Release date
- US launch November 22, 1999.

Tomb Raider Chronicles
PlayStationPCDreamcastActionMainlineClassicMemorial episodes—four flashback adventures framed at Croft Manor.
- Overview
- Anthology format—shorter standalone missions including Rome, a submarine, and a tower stealth chapter.
- In-game setting
- Classic continuity—stories set before The Last Revelation; frame story sets up Angel of Darkness.
- Should you play it?
- Optional on Classic path—mostly side episodes; play before Angel of Darkness for full Classic arc.
- Release date
- US launch November 24, 2000.

Tomb Raider: The Angel of Darkness
PlayStation 2PCActionMainlineClassicParis murder mystery—Lara framed, Kurtis Trent introduced.
- Overview
- Stealth and conversation systems attempted—buggy launch ended Core Design's run; Eidos handed the franchise to Crystal Dynamics (US).
- In-game setting
- Classic continuity finale—Lara cleared of Von Croy's murder; Nephilim plot left unresolved in-game.
- Should you play it?
- End of Classic Core saga—Crystal Dynamics rebooted with Legend (2006), a new continuity, not an Angel of Darkness sequel.
- Release date
- US launch June 20, 2003 (PlayStation 2). Last mainline from Core Design.

Tomb Raider: Legend
PlayStation 2XboxXbox 360PCActionMainlineLegendSoft reboot—Bolivia, Peru, Ghana, Kazakhstan, and King Arthur's tomb.
- Overview
- Crystal Dynamics (US) soft reboot after Angel of Darkness—modern controls, grappling hook, and a personal quest for Amelia Croft; not a sequel to AoD's plot.
- In-game setting
- Legend continuity opener—not a sequel to Angel of Darkness story-wise.
- Should you play it?
- Start Legend path here; skip Classic Core unless you want the 1996–2003 saga first.
- Release date
- US launch April 11, 2006.

Tomb Raider: Anniversary
PlayStation 2PlayStation PortableXbox 360PCActionMainlineLegendRemakeRemake of Tomb Raider (1996)—Natla and the Scion in Legend-era engine.
- Overview
- Rebuilt Peru–Greece–Egypt arc with Legend controls—same broad plot as 1996, new layouts.
- In-game setting
- Legend continuity—play after Legend; replaces playing TR1 (1996) on the Legend path.
- Should you play it?
- Not a new chapter after Underworld—retells game one for Legend timeline players.
- Release date
- US launch June 5, 2007.

Tomb Raider: Underworld
PlayStation 3Xbox 360PlayStation 2PCActionMainlineLegendThor's hammer, Avalon, and Amelia—direct sequel to Legend.
- Overview
- Seamless tombs, underwater exploration, and larger hubs—closes Legend-era trilogy.
- In-game setting
- Legend continuity finale—picks up after Anniversary; Natla and Amelia plot threads converge.
- Should you play it?
- End Legend path; Crystal's future Catalyst is stated to follow years after Underworld in unified plans.
- Release date
- US launch November 18, 2008.

Tomb Raider
PlayStation 3Xbox 360PCActionMainlineSurvivorFull reboot—shipwreck on Yamatai, young Lara's first kill.
- Overview
- Crystal Dynamics' third continuity—survival crafting, bow focus, and cinematic set-pieces; Square Enix published after acquiring Eidos.
- In-game setting
- Survivor continuity opener—Himiko's storm and the Solarii cult; Definitive Edition on PS4/Xbox One in 2014.
- Should you play it?
- Default modern starting point—same title as 1996 game, different continuity.
- Release date
- US launch March 5, 2013. Definitive Edition January 28, 2014 (PS4/Xbox One).

Rise of the Tomb Raider
Xbox OneXbox 360PCPlayStation 4ActionMainlineSurvivorSiberia and the lost city of Kitezh—Trinity conspiracy.
- Overview
- Expanded hubs, tombs, and crafting—timed exclusivity on Xbox before PS4/PC ports.
- In-game setting
- Survivor continuity—roughly one year after Yamatai; Lara hunts Prophet's legacy in Siberia.
- Should you play it?
- Play immediately after Tomb Raider (2013) on Survivor path.
- Release date
- US launch November 10, 2015 (Xbox One/Xbox 360). PC January 28, 2016; PlayStation 4 October 11, 2016.

Shadow of the Tomb Raider
PlayStation 4Xbox OnePCActionMainlineSurvivorMexico, Peru, and Paititi—Lara becomes the tomb raider.
- Overview
- Stealth emphasis, jungle hubs, and difficulty modes—trilogy finale on current engine.
- In-game setting
- Survivor continuity finale—about one year after Rise; stops a Mayan apocalypse Lara accidentally armed.
- Should you play it?
- End Survivor trilogy for now—Definitive Edition bundles all DLC on modern stores.
- Release date
- US launch September 14, 2018.

Tomb Raider: Legacy of Atlantis
PCPlayStation 5Xbox Series X/SNintendo Switch 2ActionMainlineUpcomingReimagining of the classic Natla/Scion story—announced at The Game Awards 2025.
- Overview
- Crystal Dynamics with Flying Wild Hog—Unreal Engine 5 reimagining of the Natla/Scion story; Amazon Game Studios publishes; part of the unified timeline with Survivor as Lara's origin.
- In-game setting
- Not a direct port of 1996—new take on the first adventure's beats; Alix Wilton Regan voices Lara (replacing Survivor-era Camilla Luddington).
- Should you play it?
- Not released yet—play Survivor trilogy first unless you treat it as a fresh entry point after launch.
- Release date
- Planned February 12, 2027 (US). Also on Nintendo Switch 2. Deluxe pre-orders include early access from February 10—verify on store pages before buying.
FAQ
Three timelines, studio handoffs and reboots, Survivor vs Classic vs Legend paths, Anniversary placement, and spin-offs.
Release order
Release order lists every mainline game by US launch date across all three continuities. Story order groups the same chapters into four sections—Survivor trilogy, Classic Core, Legend era, and upcoming unified entries—because each section is a separate plot you play top to bottom. Pick one colored section on the Story tab; do not chain Classic → Legend → Survivor as one story. Anniversary is a Legend-era remake of Tomb Raider (1996), not a Classic sequel.
Most newcomers: Tomb Raider (2013) → Rise of the Tomb Raider → Shadow of the Tomb Raider—one continuity, modern controls, complete arc. Classic fans: play Tomb Raider (1996) through Angel of Darkness in release order. Legend fans: Legend → Anniversary → Underworld (skip 1996 TR1). Buy Definitive / remastered store listings when available; see the remakes question below.
Story & timelines
Classic Core (1996–2003): Tomb Raider → II → III → The Last Revelation → Chronicles → The Angel of Darkness—Core Design (UK). Legend era (2006–2008): Legend → Anniversary (remake of TR1) → Underworld—Crystal Dynamics soft reboot, not an Angel of Darkness sequel. Survivor trilogy (2013–2018): 2013 Tomb Raider → Rise → Shadow—Crystal's third continuity. They were separate; Crystal is merging them into a unified timeline with Survivor as Lara's origin—Legacy of Atlantis and Catalyst are part of that plan. See why the series rebooted for the studio handoffs.
Three main continuities match three creative resets—not just sequels. Classic Core (1996–2003): Core Design in the UK, Eidos publisher—grid-based PS1/PC tombs through Angel of Darkness; AoD's troubled launch ended Core's mainline run. Legend era (2006–2008): Crystal Dynamics (US) took over and soft-rebooted with Legend—new story, not a follow-up to AoD. Survivor trilogy (2013–2018): Crystal rebooted again with a younger Lara, survival action, and Trinity—Square Enix published after buying Eidos. Upcoming Legacy of Atlantis and Catalyst: Crystal leads development (Flying Wild Hog co-develops Legacy), Amazon Game Studios publishes—aiming to unify Survivor as Lara's origin with later adventures. You do not need to play all three continuities; pick one path from the start question.
Play Tomb Raider (2013) first (Yamatai), then Rise of the Tomb Raider (Siberia, about a year later), then Shadow of the Tomb Raider (Americas, about a year after Rise). Release order matches story order for these three. DLC episodes (Blood Ties, Baba Yaga, The Nightmare, etc.) expand hubs—optional, after each game's main campaign.
Remakes & editions
Optional & spin-offs
Announced at The Game Awards 2025 for February 12, 2027 (US)—Crystal Dynamics and Flying Wild Hog's Unreal Engine 5 reimagining of the classic Peru/Natla adventure, published by Amazon Game Studios. Tied into the unified timeline where the Survivor trilogy is Lara's origin. Also planned for Nintendo Switch 2. Not a 1:1 copy of the 1996 game. Tomb Raider: Catalyst is a separate upcoming title stated to take place years after Underworld—no firm release date here; check official Crystal Dynamics news.
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