GameTimeline

Release & story order

Horror game series in order

Use this page for horror games in order across major series hubs—not every remake row. Release sorts each franchise by its first US mainline launch, from Resident Evil (1996) through Until Dawn (2015), with pointers into Resident Evil, Silent Hill, Outlast, Amnesia, and more. Story groups vibes (classic survival, camcorder dread, cosmic/sci-fi, cinematic choice) so you pick a feel instead of forcing one shared canon. Essentials covers classic survival, modern cam horror, and cinematic paths for 2026 newcomers.

Updated September 2026

Where to start

Pick Classic survival for Resident Evil plus Silent Hill hubs, Modern cam for Outlast and Amnesia first-person dread, or Cinematic for Until Dawn and Alan Wake’s story-forward horror. Open each linked series page for remakes, DLC, and internal play order—this hub only routes you.

  • Scared of tanks controls nostalgia → still start via RE / Silent Hill remake guidance on those pages
  • Want jump-scare cam → Modern cam path; hide classic tank-control series if needed
  • Movie-night coop → Cinematic path (Until Dawn especially)
  • Evil Within pairs with cinematic/survival tastes—FAQ if you want Miyazaki-adjacent dread

Release order

When each horror franchise first landed a US mainline release—from Capcom’s Resident Evil (1996) and Konami’s Silent Hill (1999) through Dead Space, Alan Wake, Amnesia, Outlast, The Evil Within, and Until Dawn. Each Release row is a series hub pointer, not a full remake checklist.

  • Newcomers 2026 → classic survival Essentials (RE + Silent Hill hubs) or cinematic Until Dawn / Alan Wake
  • Cam-horror binge → Outlast + Amnesia hubs after you tolerate first-person helplessness
  • Sci-fi horror → Dead Space hub; do not merge it into RE lore
  • Full series history → Release tab top to bottom, then dive each linked deep page
Story order tips

There is no single horror-game story timeline. Story groups series by vibe: classic survival (Resident Evil, Silent Hill), cosmic/industrial sci-fi (Dead Space), psychological flashlight horror (Alan Wake, Amnesia), camcorder dread (Outlast), and cinematic choice (Until Dawn, The Evil Within). Use Story to pick a mood; open each linked series page for internal order.

  • Classic survival vibe → Resident Evil then Silent Hill (separate canons, shared genre DNA)
  • Camcorder dread → Outlast lane; Amnesia for puzzle-darkness cousins
  • Cinematic / choice → Until Dawn and Alan Wake as prestige story horror
  • On Story order, later entries may feel “harder”—reveal when ready

Timeline

0/8 played

When each game was released. Click a game for platforms, dates, and where it fits in your playthrough.

Release order

  1. Resident Evil

    Resident Evil

    MultiplatformSurvival horrorSeries hub

    Resident Evil (1996 US) invents mainstream survival horror—mansion puzzles, limited ammo, and Umbrella conspiracy. This hub row points to the full series timeline on Resident Evil, including remakes and spin-off guidance—not every RE remake duplicated here.

    Overview
    Tank-control tension, item-box logistics, and zombie house design that still define the genre. Later over-the-shoulder remakes modernize the same Raccoon City mythos without erasing why the original mattered.
    In-game setting
    Series setting spans Raccoon City, Europe, and global bioterror arcs across decades. Start the deep dive on Resident Evil for release vs story inside Capcom’s canon; this hub only marks the franchise’s 1996 US origin.
    Should you play it?
    Default classic-survival Essentials stop. Newcomers usually follow remake-first advice on the RE page; veterans can chase originals. Required if you want the genre’s foundation before Silent Hill’s psychological turn.
    Release date
    First US mainline: March 30, 1996 (Resident Evil / Biohazard on PlayStation). Later platforms and remakes detailed on the series page.
  2. Silent Hill

    Silent Hill

    MultiplatformPsychological horrorSeries hub

    Silent Hill (1999 US) trades Umbrella zombies for fog, radio static, and town-as-psyche horror. Use this row as the gateway into Silent Hill for remakes, Team Silent classics, and modern reboots—kept as one series cluster here.

    Overview
    Fog-of-war exploration, otherworld shifts, and personal guilt stories differentiated Konami’s flagship from Capcom’s biohorror. Still the reference point for “psychological survival horror.”
    In-game setting
    The town of Silent Hill and its shifting otherworlds are the franchise spine. Full entry order, remakes, and skip advice live on Silent Hill—this hub marks the 1999 US series start only.
    Should you play it?
    Second classic-survival Essentials title after Resident Evil. Play when you want dread and symbolism over shotgun spectacle. Not a sequel to any RE plot.
    Release date
    First US mainline: February 23, 1999 (Silent Hill on PlayStation). Later Team Silent and remake windows on the series page.
  3. Dead Space

    Dead Space

    MultiplatformSci-fi horrorSeries hub

    Dead Space (2008) strands engineer Isaac Clarke on the USG Ishimura among necromorphs—strategic dismemberment, diegetic UI, and industrial space dread. Deep dive the trilogy and remake on Dead Space.

    Overview
    Limb-targeting combat and HUD-in-world presentation made sci-fi horror feel modern without losing resource panic. The Ishimura remains one of gaming’s great haunted ships.
    In-game setting
    Story sits in a Marker/Unitology sci-fi continuity separate from Raccoon City or Silent Hill. Series order and remake guidance: Dead Space.
    Should you play it?
    Best cosmic/industrial alternative when classic mansions feel done. Essential if you want sci-fi horror; optional on pure cam or cinematic Essentials paths.
    Release date
    First US mainline: October 13, 2008 (Dead Space on PS3, Xbox 360, PC). Remake and sequels on the series page.
  4. Alan Wake

    Alan Wake

    MultiplatformPsychologicalCinematicSeries hub

    Alan Wake (2010) drops a thriller novelist into Bright Falls’ darkness-vs-light combat—flashlight as weapon, manuscript pages as lore, and Remedy’s cinematic storytelling. Continue on Alan Wake for American Nightmare, Alan Wake 2, and crossover notes.

    Overview
    Light-as-combat and TV-episode structure made psychological action-horror feel like a live-action thriller game. Still a prestige gateway for story-first players.
    In-game setting
    Bright Falls / Dark Place mythology is self-contained (with later Remedy-verse echoes). Full release and story lanes: Alan Wake.
    Should you play it?
    Cinematic Essentials pick beside Until Dawn. Start here if you want narrative prestige more than inventory tetris. Not required before Outlast or RE.
    Release date
    First US mainline: May 14, 2010 (Alan Wake on Xbox 360; PC later). Sequels and remasters on the series page.
  5. Amnesia

    Amnesia

    PCConsoleFirst-personPuzzle horrorSeries hub

    Amnesia: The Dark Descent (2010) popularized modern first-person helplessness—no combat, sanity drain, and castle corridors that taught a generation to hide. Hub details for Machine for Pigs, Rebirth, and The Bunker live on Amnesia.

    Overview
    Defenseless exploration and sanity systems became the template for indie horror that followed. YouTube Let’s Plays made it a cultural event as much as a game release.
    In-game setting
    Each Amnesia title tends to stand alone with shared design DNA rather than one continuous RPG plot. Series browsing: Amnesia.
    Should you play it?
    Modern cam Essentials partner with Outlast. Play when you want puzzle-darkness over shotgun combat. Skip if you need agency and guns to stay engaged.
    Release date
    First US/worldwide digital landmark: September 8, 2010 (Amnesia: The Dark Descent on PC). Later entries and ports on the series page.
  6. Outlast

    Outlast

    MultiplatformCamcorderFirst-personSeries hub

    Outlast (2013) traps you in Mount Massive Asylum with a camcorder night-vision kit—run, hide, record. Whistleblower DLC and Outlast 2 expand the Red Barrels formula on Outlast.

    Overview
    Camcorder framing and zero-fight design turned asylum horror into a mainstream stealth-panic hit. Battery management and chase sequences still define “modern cam horror.”
    In-game setting
    Mount Massive / Temple Gate settings are franchise-specific—not Umbrella labs. Full order and DLC timing: Outlast.
    Should you play it?
    Core Modern cam Essentials title. Pair with Amnesia for first-person dread; skip if cam-shake nausea or chase panic is a hard no.
    Release date
    First US mainline: September 4, 2013 (Outlast on PC; consoles followed). Sequels and DLC on the series page.
  7. The Evil Within

    The Evil Within

    MultiplatformSurvival horrorSeries hub

    The Evil Within (2014) is Shinji Mikami’s post-RE4 nightmare—detective Sebastian Castellanos trapped in STEM’s shifting horrors, scarce ammo, and grotesque set pieces. Sequel and edition notes live on The Evil Within.

    Overview
    Mikami-led third-person survival with trap-filled realms and deliberate difficulty. It bridges classic RE resource panic and modern cinematic set-dressing.
    In-game setting
    STEM / Mobius conspiracy continuity spans the two main games. Deep dive: The Evil Within.
    Should you play it?
    Strong optional bridge between classic survival and cinematic tastes. Not required on the three Essentials paths, but excellent if you loved older RE and want Mikami’s later vision.
    Release date
    First US mainline: October 14, 2014 (The Evil Within on PS3/PS4, Xbox 360/One, PC).
  8. Until Dawn

    Until Dawn

    PlayStationPCCinematicChoice horrorSeries hub

    Until Dawn (2015) turns a mountain cabin weekend into a butterfly-effect slasher—eight playable teens, totem clues, and “anyone can die” tension. Spin-offs and remaster notes sit on Until Dawn.

    Overview
    Choice-driven cinematic horror with movie casting energy made couch co-op speculation a feature. Still the clearest “play a horror film” gateway on this hub.
    In-game setting
    Blackwood Pines story is self-contained; later related titles are optional branches on Until Dawn. Heavy spoiler risk—finish before reading deep guides.
    Should you play it?
    Cinematic Essentials anchor with Alan Wake. Ideal first horror game for players who want narrative and choices over inventory management.
    Release date
    First US mainline: August 25, 2015 (Until Dawn on PS4; later PC/remaster windows on the series page).

FAQ

Where to start, remakes vs originals, cam horror vs RE, Dead Space tone, Until Dawn spoilers, and which series page to open next.

Play order

Classic foundation: open Resident Evil and Silent Hill hubs (remake-first tips live there).

Story-first: Until Dawn or Alan Wake.

Cam panic: Outlast + Amnesia. Do not play every series at once—pick one Essentials path.

This page is a series hub index. Each Release row is a franchise cluster with a deep link. Remake-vs-original order, DLC, and spin-offs belong on the individual series pages so this hub stays scannable.

Horror vibes

Classic survival (RE, Silent Hill, Evil Within) usually allows limited combat and inventory puzzles.

Cam / helplessness (Outlast, Amnesia) strips weapons so you hide and manage light or sanity. Pick based on whether you need a gun to stay engaged.

Optional & skips

Other release-order and story-order guides on this site.